![]() ![]() The wealth of things to shoot, and possible uses for the materials you gain, isn’t known to its full extent yet, but when scrolling through some of the menu screens, the lists seem substantial and I would hypothesize that the crafting mechanic present in the original one has seen an overhaul for use in the End Game. Once you unlock the first settlement you can go about the world doing a host of different missions to defeat gangs, save hostages, retake strategically important locations and reclaim supplies and provisions. One thing the game isn’t lacking in its early stages is options. There’s a splattering of green everywhere you look. There’s more colour in this one, certainly, but it feels unnaturally natural at times – particularly when there ends up being plants and shrubbery in places that shouldn’t be as overgrown as they are. Another thing I noticed right away was that the dingy grey of The Division has been replaced with an overwhelming explosion of green in its sequel. That much is quickly apparent, and the animations for reloading and hurdling look smoother and more fluid. ![]() Even so, from the brief period of combat you experience on your way, it’s clear that gunplay has been improved since the game’s predecessor. As an Englishman through-and-through, (I’m drinking tea right now) I felt like I was doing a job, much like animal control staff who are asked to remove a snake or a ferocious dog, but any greater significance in the event was perhaps lost upon me. The initial mission, in which you defend The White House, would perhaps feel more ‘epic’ to an American player who could draw upon their sense of patriotism and outrage that such an iconic building is being attacked by these lawless savages. ![]() The introduction to the actual story, is… fine. As for the water effects, you do feel like you could just reach through your screen and go for a swim. The shadows, the lighting and even the clutter on the street feel organic. This goes hand-in-hand with numerous customisable options and tweaks available in the settings menu to let those with powerful PCs really up the ante and those who are playing on more moderate machines the option to turn off unessentials in favour of better performance. Immediately from the start, the game is incredibly detailed and beautiful. ![]() An Open Beta of this sort is supposed to give someone a taste that makes them want more without ‘giving away the farm’ and this certainly does an acceptable job of that. It would be very poor business practice if the best mission in the game was in the Beta, and similarly poor if the worst mission was there. Yes, you might argue that I’ve only seen bits of the game in the Beta, and I’m quite aware of that fact. Yet it lacks the ‘wow’ factor that a game really needs to force its way into the top tier of memorable games, or indeed, the glaring failures that would let it fall to gaming infamy. It’s solid, consistent and worth playing. And by no means is that a bad thing.Īlthough there have been changes and improvements for the better, the overarching feeling of The Division 2 is the same as that of the original. The Division 2 Open Beta suggests a game that is much more an extension rather than a sequel, despite its best intentions. ![]()
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